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Bronwyl HollowardCreature 8


UniqueMediumDwarfEvilHumanoid
Source Pathfinder #194: Cult of the Cave Worm
Perception +15 (darkvision)
Languages Aklo, Common, Draconic, Dwarven, Petran, Sakvroth
Skills Arcana +18, Athletics +14, Deception +17, Diplomacy +13, Occultism +16
Str +3, Dex +0, Con +2, Int +5, Wis +1, Cha +4

AC 25; Fort +16; Reflex +13; Will +17;
HP 135
Speed 30 feet
Resistances Poison 8

Light Hammer One Action +18 (+14, +10) to hit (agile, thrown 20) 2d6+5 Bludgeoning
Light Hammer One Action +18 (+14, +10) to hit (agile, thrown 20) 2d6+5 Bludgeoning

Tormenter

Bronwyl deals an additional 2d6 mental damage with weapon Strikes against creatures that are Fatigued, Stupefied, or have persistent damage.


Arcane Prepared Spells (DC 26, +20 to hit)

Cantrips (4th Level): Detect Magic, Electric Arc, Produce Flame, Shield
1st Level: Tailwind, True Strike
2nd Level: Acid Arrow, Dispel Magic, Knock, See the Unseen
3rd Level: Fireball, Invisibility Sphere, Locate
4th Level: Weapon Storm

Occult Innate Spells (DC 26, +20 to hit)

Cantrips (4th Level): Sigil
2nd Level: Blood Vendetta, Paranoia

Arcane Focus Spells (DC 26, +20 to hit)

1st Level: Hand of the Apprentice



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Dwarf

A creature with this trait is a member of the dwarf ancestry. Dwarves are stout folk who often live underground and typically have darkvision. An ability with this trait can be used or selected only by dwarves. An item with this trait is created and used by dwarves.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.