Boggard SwampseerCreature 3
Source Pathfinder Monster Core
Perception +11 (darkvision)
Languages Boggard, Chthonian, Common
Skills Athletics +8, Intimidation +8, Medicine +9, Nature +11, Performance +8, Religion +9
Str +3, Dex +0, Con +2, Int +0, Wis +4, Cha +3
AC 18; Fort +9; Reflex +7; Will +11;
HP 40
Speed 20 feet (swim 25 feet)
Staff
+10 (+5, +0) to hit (two hand d8) 1d4+6 BludgeoningDestructive Croak
(sonic)The swampseer utters a powerful croak that deals 4d6 sonic damage to any non-boggard within a 15-foot emanation (DC 19 fortitude save); any creature with the Frightened condition takes additional sonic damage equal to twice the value of its frightened condition.
The boggard can't use Destructive Croak again for 1d4 rounds.
Drowning Drone
(auditory, mental)Trigger The boggard swampseer or one of their allies within 60 feet attempts a saving throw against an auditory or sonic effect
Effect The swampseer releases a croak that drowns out other sounds. They roll a performance check. They and boggard allies in the area can use the higher result between the swampseer's Performance check and their saves to resolve the effects against the auditory or sonic effect.
Swamp PassageA boggard swampseer ignores difficult terrain caused by swamp terrain features.
Terrifying Croak
(auditory, emotion, fear, mental)The boggard swampseer unleashes a terrifying croak. Any non-boggard within 30 feet becomes Frightened 1 unless they succeed at a DC 19 will save; those who critically succeed are temporarily immune for 1 minute.
Tongue GrabIf the boggard swampseer hits a creature with their tongue, that creature becomes Grabbed by the boggard. Unlike with a normal Grab, the creature isn't Immobilized, but it can't move beyond the reach of the boggard's tongue. A creature can sever the tongue by hitting AC 15 and dealing at least 4 slashing damage. Though this doesn't deal any damage to the boggard, it prevents them from using their tongue Strike until they regrow their tongue, which takes a week.
Primal Prepared Spells (DC 21, +11 to hit)
Cantrips (2nd Level): Caustic Blast, Frostbite, Tangle Vine
1st Level: Fear, Jump, Runic Weapon
2nd Level: Acid Grip, Mist
The boggard swampseer has been gifted with magic through their worship of the demon lord Gogunta, and they use their power to rule a boggard village, keeping the rest of the village in line and planning raids on nearby communities.
Boggards are aggressive humanoid amphibians who thrive in swamps, marshes, and even some rain forests. Boggards hatch from eggs into tadpoles, fiercely competing for food and even consuming their siblings in that struggle. Over 3 years, the surviving boggards develop arms, legs, and lungs while learning the rudiments of hunting, crafts, and warfare—everything needed to survive in their might-makes-right society. At the top of most boggard hierarchies lords a hulking swampseer imbued with sinister divine magic.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AmphibiousAn amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual –2 penalty for being underwater.
BoggardBoggards are frog-like humanoids. They typically have darkvision.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.