Blade MagusCreature 11
Source Pathfinder #190: The Choosing
Perception +18
Languages Common, Draconic, Thassilonian
Skills Arcana +23, Athletics +22, Society +21, Survival +20
Str +5, Dex +2, Con +2, Int +4, Wis +3, Cha +0
AC 31; Fort +17; Reflex +17; Will +20;
HP 195
Speed 25 feet
Halberd
+23 (+18, +13) to hit (magical, reach 10, versatile s) 2d10 + 11 PiercingAttack of Opportunity

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Arcane Cascade
(concentrate, stance)Requirements The Blade magi can enter this stance if their most recent action was to Cast a Spell or make a Spellstrike, but the Blade magi can remain in the stance even if they no longer meet the requirements
Effect When the Blade magi enters this stance and at the beginning of each of their turns while in it, the Blade magi gains 5 temporary Hit Points. While in this stance, the Blade magi's melee Strikes gain the arcane trait, deal an extra 2 force damage, and deal (4[splash]) force4 splash force damage to foes adjacent to the target.
Capture Magic
Trigger The Blade magi succeeds at a save against a foe's harmful spell, or a foe fails a spell attack roll against the Blade magi with a harmful spell
Effect The Blade magi enters their Arcane Cascade. If the Blade magi is already in Arcane Cascade, they gain a +2 status bonus to damage from Arcane Cascade until the end of their next turn.
Effect: Capture Magic
Spellstrike
The Blade magi channels a spell into a melee Strike to deliver a magically charged attack. The Blade magi casts Acid Splash, Ray of Frost, or Vampiric Feast. The effects of the spell don't occur immediately but are imbued into the Blade magi's attack instead. The Blade magi makes a melee Strike, which gains the arcane trait. The spell is coupled with the attack, using the Blade magi's attack roll to determine the effects of both the Strike and the spell. This counts as two attacks for their multiple attack penalty, but the penalty isn't applied until after the magus has completed the Spellstrike. After using Spellstrike, the Blade magi can't do so again until they recharge this ability as a single action, which has the concentrate trait. The Blade magi also recharges their Spellstrike when they cast Thunderous Strike.
Arcane Prepared Spells (DC 30, +22 to hit)
Cantrips (6th Level): Acid Splash, Mage Hand, Prestidigitation, Ray of Frost, Shield
1st Level: True Strike
2nd Level: Dispel Magic
3rd Level: Haste, Vampiric Touch
6th Level: Baleful Polymorph, Chain Lightning
1st Level: Thunderous Strike
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.