🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Azlanti Novice SorcererCreature 4


UncommonMediumChaoticHumanHumanoid
Source Pathfinder Society Scenario #5-03: Heidmarch Heist
Perception +8
Languages Azlanti, Common, Thassilonian
Skills Lore +10, Arcana +10, Deception +12, Society +10, Stealth +8
Str +2, Dex +3, Con +2, Int +3, Wis +2, Cha +5

AC 18; Fort +8; Reflex +11; Will +14;
HP 45
Speed 25 feet

Dagger One Action +9 (+5, +1) to hit (agile, finesse, versatile s) 2d4+4 Piercing
Dagger One Action +9 (+5, +1) to hit (agile, thrown 10, versatile s) 2d4+4 Piercing

Blood Magic

A surge of ancestral memories grants an Azlanti novice sorcerer or one target a +1 status bonus to skill checks for 1 round.

Effect: Imperial Blood Magic

Reach Spell One Action (spellshape)

An Azlanti novice sorcerer can extend the range of their spells. If the next action they use is to Cast a Spell that has a range, increase that spell's range by 30 feet. If the spell normally has a range of touch, a Two-Timer sorcerer extend its range to 30 feet.


Arcane Spontaneous Spells (DC 21, +13 to hit)

Cantrips (2nd Level): Electric Arc, Ray of Frost, Shield, Tangle Vine, Telekinetic Projectile
1st Level (4 slots): Fear, Feather Fall, Grease, Magic Missile
2nd Level (4 slots): Dispel Magic, Flaming Sphere, Hideous Laughter, Knock



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.