🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

AxiomiteCreature 8


Medium​Aeon​Monitor​
Source Pathfinder Monster Core
Perception +19 (darkvision)
Languages Chthonian, Common, Diabolic, Draconic, Empyrean, Utopian
Skills Lore +17, Acrobatics +16, Crafting +21, Diplomacy +15, Occultism +17, Religion +17
Str +5, Dex +4, Con +3, Int +5, Wis +5, Cha +3

AC 26; Fort +13; Reflex +16; Will +18; +1 status to all saves vs. magic
HP 155
Speed 25 feet
Immunities disease, emotion, fear effects
Resistances Electricity 10, Mental 10

Warhammer One Action +20 (+15, +10) to hit (magical, shove) 2d8+11 Bludgeoning
Fist One Action +17 (+13, +9) to hit (agile, magical, unarmed) 2d8+9 Bludgeoning

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.

+1 Status to All Saves vs. MagicCrystalline Dust Form One Action (polymorph)

The axiomite shifts their form to a cloud of crystalline dust in which strange symbols and equations flash.

They gain a fly Speed of 40 feet and can fit through even tiny apertures, similar to Vapor Form. They can cast spells but can't make melee or ranged attacks.

The axiomite can Dismiss this form to return to humanoid form.


Divine Innate Spells (DC 27, +17 to hit)

Cantrips (4th Level): Telekinetic Projectile
1st Level: Sure Strike (At Will)
2nd Level: Dispel Magic, Telekinetic Maneuver
3rd Level: Haste, Lightning Bolt, Paralyze
5th Level: Telekinetic Haul


According to axiomites, their kind rose from the raw mathematical underpinnings of the universe, manifesting as great builders who created the ancient, colossal cities of the Outer Planes. According to aeons, axiomites are part of the Monad, having both risen from and rebelled against it long ago. Since the Convergence, most axiomites have recognized this as a fundamental truth, particularly after the aeons showed the axiomites how the Utopian language has formed as an amalgam of aeon envisioning and formulaic mathematical expression. Most axiomites live in the perfect city of Axis, which they continually act to improve, thus refining the concept of perfection itself.

A particular axiomite may look like any humanoid creature, though the particular form it takes on does not affect its abilities. Beneath this assumed form, all axiomites are the same—clouds of glowing, crystalline dust that constantly swirl and congeal into complex tangles of symbols and equations, evincing axiomite existence as literal creatures of pure mathematical law.

Axiomites arise from the souls of mortals fascinated with the underpinnings of their Universe, particularly those who were, in life, mathematicians, architects, crafters, or philosophers. While these souls do not retain any memories of their lives in the transition into axiomites, their life skills and experiences nevertheless serve as a valuable metaphysical resource during formation.


Aeons have always been the caretakers of reality and defenders of the natural order of balance. Each type of aeon takes on some form of duality in its manifestation and works either to shape the multiverse within the aspects of this duality in some way, or to correct imbalances to the perfect order of existence. Aeons' machinations can raise a nation, raze it, or restore it from ruin. Their reasons are their own, and they rarely share their motivations with others—through their strange envisioning mode of communication, they simply create the results they insist are necessary to maintain the balance of the multiverse.

As a result of recent shifts in reality, aeons have begun to reassert a presence in the perfect planar city of Axis. To aeons, this is merely the latest in a recurring cycle, albeit one that mortals have not yet borne witness to. Aeons have a name for this cyclic return, in which they welcome their industrious axiomite brethren back to their fold: the Convergence. At the onset of the Convergence, a council of pleroma aeons appeared in the Eternal City of Axis, where they revealed that axiomites were wayward aeons, split off long ago to pursue the act of creation. With the latest cycle of change, it was time for axiomites—and their mortal creations and kin—to rejoin the aeon cause. While most axiomites fell in line, realizing perhaps on a fundamental level of reality that what the aeons said was the truth, some refused to heed the call and waited for the wrath of the aeons. That wrath has yet to come. The dual-natured aeons have responded to those who have declined in confusing ways. With some they treat and even bargain, while a handful of others they have destroyed, and a few have been exterminated by the axiomites. But most of these quiet insurgents they leave alone, allowing these axiomites to continue to create in peace. How—or if—this Convergence will end is as little understood as aeons themselves.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Aeon

These monitors are the self-styled defenders of reality. Traditional aeons have dualistic natures and forms, hold a dichotomy of interests, and communicate via a strange telepathic hodgepodge of sensory sending called envisioning. Axiomites and their creations are aeons, but don't share all the characteristics of traditional aeons.

Monitor

Creatures that hail from or have a strong connection to Axis, the Boneyard, or the Maelstrom are called monitors. Monitors can survive the basic environmental effects of planes in the Outer Sphere.