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Aspexia RugatonnCreature 19


UniqueMediumHumanHumanoidUnholy
Source Pathfinder Adventure Path: Hell's Destiny
Perception +32
Languages Common, Diabolic, Empyrean
Skills Lore +35, Deception +33, Diplomacy +33, Intimidation +33, Religion +37, Society +35
Str +3, Dex +1, Con +3, Int +4, Wis +6, Cha +5

AC 42; Fort +35; Reflex +32; Will +38;
HP 355
Speed 20 feet

Mace One Action +36 (+31, +26) to hit (magical, shove) 3d8+13 Bludgeoning

Cast Down in Flames One Action (concentrate, spellshape)

Aspexia brings the sheer force of her faith crashing down on a foe. If the next action she takes is to cast Harm to damage one creature, the target is knocked Prone if it takes any damage from the spell. If the target fails its saving throw against the spell, it also takes 3d6 persistent,fire damage.

Channel Smite Two Actions (divine)

Requirements Aspexia expends a Harm spell


Effect Aspexia makes a melee Strike. If it hits, she damages the target with a 1-action harm spell, The target automatically gets a failure (or a critical failure if the Strike was a critical hit). The spell doesn't have the manipulate trait when cast this way.

Deadly Simplicity

Aspexia deals 1d8 damage with her mace instead of 1d6.

Rebounding Smite Reaction

Trigger Aspexia misses with her Strike during Channel Smite


Effect Aspexia retains the energy from her smite. She Casts the 1-action version of the Harm spell she expended, targeting a creature other than the target of her Strike.

Unholy Bloodshed Reaction (concentrate)

Frequency once per day

Trigger Aspexia critically succeeds at an attack roll against a holy creature with her Unholy Mace


Effect The target takes 3d8 bleed.


Divine Prepared Spells (DC 41, +33 to hit)

Cantrips (10th Level): Daze, Detect Magic, Divine Lance, Shield, Void Warp
1st Level: Bane, Charm, Enfeeble, Harm
2nd Level: Blood Vendetta, Darkvision, See the Unseen
3rd Level: Blindness, Chilling Darkness, Crisis of Faith
4th Level: Divine Wrath, Outcast's Curse, Suggestion
5th Level: Banishment, Divine Immolation, Spiritual Guardian
6th Level: Mislead, Repulsion, Truesight
7th Level: Divine Decree, Eclipse Burst, Energy Aegis, Execute
9th Level: Massacre, Wails of the Damned
10th Level: Avatar

Cleric Focus Spells (DC 41, +33 to hit)

1st Level: Touch of Obedience
4th Level: Commanding Lash



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.