ArgyrzeiCreature 13
Source Pathfinder Season of Ghosts Hardcover Compilation
Perception +23 (darkvision, cursesense)
Languages Aklo, Common, Necril
Skills Athletics +27, Crafting +25, Deception +24, Occultism +25, Stealth +24
Str +8, Dex +5, Con +4, Int +6, Wis +4, Cha +5
AC 34; Fort +23; Reflex +24; Will +21;
HP 240
Speed 25 feet
Immunities death effects
Resistances Void 10, Silver 10
Silver Blade
+28 (+23, +18) to hit (magical, silver, two hand d12) 2d8+11 Slashing + 1d6 Bleed + 1d6 MentalCursesense
The argyrzei can see and hear through any silver object it cursed, as long as the object is within 1 mile.
HeadlessAn argyrzei is headless but can still hear, speak, see, and smell as if it had a head. The argyrzei is immune to decapitation effects, such as those caused by vorpal weapons.
Soul ShredCreatures killed by an argyrzei are difficult to bring back to life or to animate as undead. The argyrzei automatically attempts to counteract any attempt to resurrect or animate as undead any creature that it has killed (counteract modifier +23, counteract level 7th). If the argyrzei who slew the creature is itself slain, the creature can be brought back from death or become undead normally.
Infect Silver
(concentrate, curse, occult)Frequency once per day
Effect The argyrzei concentrates on an adjacent silver object that's no larger than 2 Bulk. That object becomes cursed; if the object is being carried, the object's carrier can resist the object becoming cursed with a DC 33 will save. The argyrzei can maintain up to five curses simultaneously; if they infect a sixth silver item, the oldest cursed item becomes uncursed. See the sidebar on this page for details on cursed silver.
Infected Silver
RARE
CURSED
MAGICAL
Usage curses silver item
After 1 minute of carrying infected silver, it fuses to you. You become Clumsy 1 and remain so as long as the curse persists. As long as you remain cursed, you take a –2 status penalties to all saving throws against mental effects created by nindorus.
Manifest Silver Blade
(concentrate, occult)Requirements The argyrzei isn't carrying a silver blade
Effect The argyrzei pulls one of the broken silver weapons from the stump of their neck, transforming it into a +1 striking wounding silver bastard sword. This weapon crumbles into sand if it leaves the argyrzei's possession.
Sometimes, an argyrzei might manifest a different type of weapon than a blade—particularly if they're infiltrating or preying upon an organization that utilizes a signature weapon. In this case, the appearance of the silver blade can change and might inflict bludgeoning or piercing damage, but its other effects are unchanged.
Occult Innate Spells (DC 33, +25 to hit)
Cantrips (7th Level): Daze, Telekinetic Hand, Telekinetic Projectile
1st Level: Illusory Disguise, Item Facade, Phantom Pain
5th Level: Illusory Scene, Subconscious Suggestion
6th Level: Dominate
Most nindorus are harmed by silver, but not the argyrzei. Instead, argyrzeis use silver as a method of spreading sickness and pain, and to help them manipulate the minds of those who unwittingly fall under the curse of their infected gifts. They delight in disguising themselves and then selling or giving infected silver to victims. Other nindorus particularly fear argyrzeis for their mastery over silver, knowing that they're capable of causing painful wounds with their silver blades.
Argyrzeis appear humanoid, but their feet point backwards and they have no heads. Their glowing red neck stumps are stuffed with a wide assortment of knives, blades, and shards of metal. These nindorus represent the cycle of art being created, destroyed, and recycled into new art.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
FiendCreatures that hail from or have a strong connection to the unholy planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
NindoruNindorus are chaotic evil fiends that rise from corruptions to the cycle of reincarnating souls and live on the Universe. Although they often have elements in their appearance that make them seem undead, they're actually living beings. Most nindorus have darkvision, are immune to death effects, have weakness to silver, and possess the power to manifest objects or creatures from their thoughts.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.