AmriyaCreature 7
Source Pathfinder Society Scenario #6-16: The Heart of the City
Perception +16
Languages Chthonian, Common, Elven
Skills Lore +17, Arcana +17, Diplomacy +11, Occultism +15, Religion +13
Str +3, Dex +2, Con +4, Int +6, Wis +5, Cha +2
AC 22; Fort +14; Reflex +12; Will +16;
HP 100
Speed 25 feet
Rotcarver
+17 (+12, +7) to hit (magical) 1d10+9 PiercingFist
+16 (+12, +8) to hit (agile, nonlethal, unarmed) 1d4+9 BludgeoningBog Rot (curse, disease, divine, void)
This affliction can't be reduced below stage 1, nor can the damage from it be healed, until it's successfully treated with remove curse or a similar effect; the affliction can then be removed as normal for a disease. A creature killed by bog rot melts into a noxious sludge and can't be resurrected except by a 7th-rank Resurrect ritual or similar magic
Saving Throw DC 21 fortitude
Stage 1 carrier with no ill effect (1 minute)
Stage 2 3d6 void damage and Clumsy 1 (1 day)
Deskari's Rage
Amriya tightens hir group on Rotcarver and attempts a powerful Strike against hir enemy. On a success, ze deals an additional 1d10 piercing damage.
Rot and Ruin
Amriya's mouth opens, spewing forth a vapor that triggers rot and decay. All creatures within a 20-foot emanation must attempt a DC 25 fortitude saving throw or take 3d12 void damage. On a critical failure, creatures are Sickened 1 for 1 minute.
Occult Prepared Spells (DC 25, +17 to hit)
Cantrips (4th Level): Daze, Guidance, Read Aura, Shield, Void Warp
1st Level: Enfeeble, Fleet Step, Goblin Pox, Grim Tendrils
2nd Level: Blood Vendetta, Dispel Magic, Paranoia, Stupefy
3rd Level: Hypnotize, Paralyze, Slow, Vampiric Feast
4th Level: Dispelling Globe, Vision of Death
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
AiuvarinA creature with this trait has the aiuvarin versatile heritage. Aiuvarins are of mixed ancestry, including elves or other aiuvarins. An ability with this trait can be used or selected only by aiuvarins.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.