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AlgrieverCreature 9


Uncommon​Medium​Beast​Spirit​
Source Pathfinder Season of Ghosts Hardcover Compilation
Perception +21 (darkvision)
Languages Common
Skills Intimidation +17, Religion +17, Stealth +19, Survival +19
Str +4, Dex +4, Con +4, Int +0, Wis +6, Cha +2

AC 27; Fort +15; Reflex +17; Will +21;
HP 155
Speed 30 feet (climb 30 feet)

Fangs One Action +19 (+15, +11) to hit (agile, magical) 2d12+7 Piercing

Acolyte's Defense Reaction (attack, move)

Trigger A creature within sight of the algriever damages, desecrates, or defiles their bonded shrine

Requirements The algriever is bonded with a shrine


Effect The algriever Strides toward the creature; this movement doesn't trigger reactions. The algriever marks the creature as their enemy and gains a +2 status bonus to attack rolls against that enemy until they select a new enemy with Acolyte's Defense.

Shrine Bond

The algriever bonds with a shrine after they spend 24 hours at the site. While bonded, the algriever gains a +2 circumstance bonus to Perception checks and skill checks.

Algriever Venom (mental, poison)

Saving Throw DC 28 will

Maximum Duration 6 rounds

Stage 1 2d6 mental damage

Stage 2 2d6 mental damage and Stupefied 1

Stage 3 2d6 mental damage and Stupefied 2

Pilgrim's Ward Two Actions (divine)

Frequency once per month


Effect The algriever touches a willing creature and fills it with reverence for their bonded shrine. As long as the target creature obeys the edicts and anathemas of the algriever's bonded shrine, or until that algriever grants Pilgrim's Ward to a different creature, that creature gains a +1 status bonus to all Religion checks and Will saves.

Effect: Pilgrim's Ward

Web Trap

A creature hit by an algriever's web Strike is Immobilized and stuck to the nearest surface until it Escapes.


Divine Innate Spells (DC 28, +20 to hit)

2nd Level: Dispel Magic
3rd Level: Crisis of Faith
4th Level: Divine Wrath


Some mistake these spiderlike spirits as scavengers looking to loot abandoned shrines, but they're actually the opposite: self-appointed guardians of forgotten places of worship, defending the sanctity of discarded faiths and tending sites that have no caretakers. Sometimes, an algriever's duties are tinged with sadness and grief, as they mourn the loss of those who once attended their chosen shrine. Others are filled with frustration and rage, viewing any who stumble upon their shrine as lapsed faithful at best or blasphemers at worse—sinners who deserve punishment.

Algrievers have little interest in living creatures until they wander into their territory. Once an algriever's shrine has been breached, they block passage until the interlopers pay their respects. Aggressive algrievers steal from travelers or take hostages until their demands for an offering are satisfied. When algrievers suspect someone of committing blasphemy, no gifts can slake their thirst for vengeance.

Reactive Punishment

An algriever follows the edicts and anathemas of the deity or faith of the shrine to which they're bonded, although they remain neutral in alignment. Regardless of how large the shrine is, an algriever chooses three Medium or smaller objects in the shrine as their own focus for defense, and can use Acolyte's Defense against any creature that touches or disturbs those objects.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Beast

A creature similar to an animal but with an Intelligence modifier of –3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.

Spirit

Effects with this trait can affect creatures with spiritual essence and might deal spirit damage. A creature with this trait is defined by its spiritual essence. Spirit creatures often lack a material form.