AdvisorCreature 5
Source Pathfinder NPC Core
Perception +14
Languages Common
Skills Lore +12, Deception +14, Diplomacy +14, Occultism +10, Performance +12, Society +12
Str +0, Dex +2, Con -1, Int +3, Wis +3, Cha +5
AC 21; Fort +8; Reflex +11; Will +14;
HP 60
Speed 25 feet
Whip
+11 (+6, +1) to hit (disarm, finesse, nonlethal, reach 10, trip) 1d4+4 SlashingDagger
+11 (+7, +3) to hit (agile, thrown 10, versatile s) 1d4+4 PiercingFist
+11 (+7, +3) to hit (agile, finesse, nonlethal, unarmed) 1d4+4 BludgeoningPlacate
An advisor is well versed in soothing agitated nobles. Their claming voice gives them a +2 circumstance bonus to Deception and Diplomacy checks when dealing with members of the nobility.
Occult Spontaneous Spells (DC 22, +14 to hit)
Cantrips (3rd Level): Daze, Light, Prestidigitation, Shield, Void Warp
1st Level (3 slots): Command, Force Barrage, Protection, Soothe
2nd Level (3 slots): Augury, Cleanse Affliction, Stupefy
3rd Level (2 slots): Mind Reading, Ring of Truth
Cantrips (3rd Level): Courageous Anthem, Rallying Anthem, Uplifting Overture
1st Level: Counter Performance
Trusted counselors of the court, advisors whisper words of guidance into the ears of those in power. Many nobles lean so heavily on their advisor's counsel that they make few decisions without them and insist on their attendance at all meetings and public events. Advisors are often master manipulators.
The denizens of a noble court are the most powerful people in a civilization, primed with wealth, station, and authority above the common people.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.