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Abstalar ZantusCreature 7


UniqueMediumChaoticGoodHumanHumanoid
Source Pathfinder #200: Seven Dooms for Sandpoint
Perception +15
Languages Common, Varisian
Skills Lore +10, Arcana +10, Diplomacy +14, Medicine +15, Religion +17
Str +1, Dex +2, Con +2, Int +1, Wis +4, Cha +3

AC 22; Fort +13; Reflex +11; Will +15;
HP 115
Speed 25 feet

Starknife One Action +12 (+8, +4) to hit (agile, deadly d6, finesse, magical, versatile s) 2d4+1 Piercing
Starknife One Action +12 (+8, +4) to hit (agile, deadly d6, magical, thrown 20, versatile s) 2d4+1 Piercing

Communal Healing Hands

When Abstalar casts Heal, he rolls d10s instead of d8s. When he casts heal to heal a single creature other than himself, he regains Hit Points equal to the spell rank of the heal spell.


Divine Prepared Spells (DC 23, +13 to hit)

Cantrips (4th Level): Detect Magic, Divine Lance, Light, Shield, Stabilize
1st Level: Command, Heal, Mending, Protection, Sanctuary
2nd Level: Cleanse Affliction, Restoration, Sound Body, Spiritual Weapon, Sure Footing
3rd Level: Dream Message, Holy Light

Divine Focus Spells (DC 21, +13 to hit)

1st Level: Bit of Luck



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.