287'S Powerful GhostCreature 11
Source Pathfinder Society Scenario #5-11: The Hidden Current
Perception +19 (darkvision)
Languages Common, Elven, Necril
Skills Lore +22, Arcana +24, Deception +24, Diplomacy +24, Religion +20
Str -5, Dex +3, Con +0, Int +6, Wis +3, Cha +6
AC 27; Fort +16; Reflex +19; Will +22;
HP 145 (void healing, rejuvenation)
Speed 0 feet (fly 25 feet)
Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious
Resistances All Damage 10
Living Visage
While she has more than 30 HP, 287's appears to be a living creature. She has an automatic result of 34 on Deception checks and DCs to conceal her undead status and can Feed on the Living covertly.
Rejuvenation (divine)When destroyed, 287's ghost re-forms after 2d4 days in her room at the Tsevel Center, fully healed. She can be only be permanently destroyed if her name is returned to her while conscious, or if the journal bearing her number is destroyed and its ashes are removed from the Tsevel Center.
Void HealingA creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Feed on the Living
(divine, void)287's ghost touches a creature in reach. If the target is a living creature it takes damage from the ghost's ghostly hand with a DC 30 fortitude save. If the ghost is in their living visage they can disguise Feed on the Living as a benign touch and delay the effects for 1 minute while keeping the target unaware of the effect. A creature can be affected by only one delayed Feed on the Living at a time and if the ghost loses their living visage during that minute the Feed on the Living is lost.
Critical Success The target's life energy overpowers the ghost. 287's ghost takes 5 vitality damage, and the target is unaffected.
Success The target takes half damage, and the ghost regains HP equal to the damage dealt.
Failure The target takes full damage and is Enfeebled 1 for 1 minute and the ghost regains HP equal to the damage dealt.
Critical Failure The target takes double damage and is Enfeebled 2 for 1 minute and the ghost regains HP equal to the damage dealt.
Frightful Moan
(auditory, divine, emotion, fear, mental)The ghost laments its fate, forcing each living creature within 30 feet to attempt a DC 30 will save. On a failure, a creature becomes Frightened 2 (or Frightened 3 on a critical failure). On a success, a creature is temporarily immune to this ghost's frightful moan for 1 minute.
Ravenous UndoingIn each 24-hour period, 287's ghost must use Feed on the Living to consume 30 HP (any HP the ghost would gain count toward this total, even if the ghost has enough HP that they don't actually regain the full amount). If the ghost hasn't consumed enough HP, they mindlessly and recklessly feed on any living creature they come across until satiated.
Telekinetic Assault
(divine)The ghost cries out in pain and anguish as small objects and debris fly about in a 30-foot emanation. Creatures in this area take 6d6 bludgeoning damage, subject to a DC 30 reflex save.
Arcane Innate Spells (DC 25, +21 to hit)
Cantrips (6th Level): Detect Magic, Ghost Sound, Prestidigitation, Telekinetic Hand
1st Level: Enfeeble
2nd Level: Dispel Magic, Telekinetic Maneuver
3rd Level: Blindness
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
GhostLost souls that haunt the world as incorporeal undead are called ghosts.
IncorporealAn incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1 until the end of its turn. A corporeal and an incorporeal creature can pass through one another, but they can't end their movement in each other's space. An incorporeal creature can't attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects. Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage, spirit damage, and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.
SpiritEffects with this trait can affect creatures with spiritual essence and might deal spirit damage. A creature with this trait is defined by its spiritual essence. Spirit creatures often lack a material form.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.