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Swashbuckler


Hit Points

At first level and every level thereafter, you increase your maximum hit points by 10 plus your constitution modifier.

Key Ability

At first level, you increase one of these ability scores by 2. Some of these options might be tied to subclasses (such as the rogue’s rackets).
Key Ability: Dexterity

Initial Proficiencies


Saves

Expert in Perception
Expert in Reflex Saves
Expert in Will Saves
Trained in Fortitude Saves

Weapons

Trained in unarmed attacks
Trained in simple weapons
Trained in martial weapons
Trained in Swashbuckler class DC

Armor

Trained in unarmored and light armor
Untrained in medium and heavy armor

Skills

Trained in Acrobatics
Trained in one skill determined by your swashbuckler's style
Trained in a number of skills equal to 4 plus your intelligence modifier

Class Features


LevelFeatures
1Ancestry Feat, Class Feat, Swashbuckler's Style, Confident Finisher, Stylish Combatant, Panache, Precise Strike
2Class Feat, Skill Feat
3General Feat, Skill Feat, Skill Increase, Vivacious Speed, Fortitude Expertise, Stylish Tricks, Opportune Riposte
4Class Feat, Skill Feat
5Ability Boost, Ancestry Feat, Skill Increase, Weapon Expertise
6Class Feat, Skill Feat
7General Feat, Skill Feat, Skill Increase, Weapon Specialization, Confident Evasion
8Class Feat, Skill Feat
9Ancestry Feat, Skill Increase, Exemplary Finisher, Swashbuckler Expertise
10Ability Boost, Class Feat, Skill Feat
11General Feat, Skill Increase, Continuous Flair
12Class Feat, Skill Feat
13Ancestry Feat, Skill Increase, Light Armor Expertise, Weapon Mastery, Assured Evasion
14Class Feat, Skill Feat
15Ability Boost, General Feat, Skill Feat, Skill Increase, Keen Flair, Greater Weapon Specialization
16Class Feat, Skill Feat
17Ancestry Feat, Skill Increase, Reinforced Ego
18Class Feat, Skill Feat
19General Feat, Skill Increase, Eternal Confidence, Light Armor Mastery
20Ability Boost, Class Feat, Skill Feat

Swashbuckler's Style Feature 1


Swashbuckler​

Your own distinctive style lets you gracefully handle any situation. Choose a swashbuckler's style. This style determines the additional actions you use to gain panache and makes you trained in the skill related to that action.


Confident Finisher Feature 1


Swashbuckler​

You gain an elegant finishing attack you can make when you have panache. The finisher trait is described below. You gain the Confident Finisher action.


Finisher Finishers are spectacular finishing moves that use your panache. Finishers can be used only with weapons that deal additional damage with precise strike (agile or finesse melee weapons or unarmed attacks, for most swashbucklers). You can use a finisher only if you have panache, and you lose your panache immediately after performing a finisher. Once you use a finisher, you can't use actions that have the attack trait for the rest of your turn.

Some finisher actions also grant an effect on a failure. Effects added on a failure don't apply on a critical failure. If your finisher action succeeds, you can still choose to apply the failure effect instead. For example, you might do this when an attack deals no damage due to resistance.


Stylish Combatant Feature 1


You gain a +1 circumstance bonus to skill checks with the bravado trait while in a combat encounter. While you have panache, you gain a +5-foot status bonus to your Speeds.


Panache Feature 1


Swashbuckler​

You care as much about the way you accomplish something as whether you actually accomplish it in the first place. When you perform an action with particular style, you can leverage this moment of verve to perform spectacular, deadly maneuvers. This heightened state of flair is called panache.

Effect: Panache

You gain panache by performing actions that have the bravado trait. Tumble Through and additional actions determined by your swashbuckler's style gain the bravado trait when you use them. The GM might determine that a check to perform a particularly daring action, such as swinging on a chandelier or sliding down a drapery, can gain the bravado trait. These checks typically involve at least a single action and a non-trivial DC. Normally, you gain and use panache only in combat encounters; when an encounter ends, you lose panache.

Powerful finisher actions, including Confident Finisher, can be used only while you have panache and cause you to lose your panache.


Precise Strike Feature 1


Swashbuckler​

When you make a Strike with an agile or finesse melee weapon or agile or finesse unarmed attack, you deal 2 additional precision damage. If the Strike is part of a finisher, the additional damage is 2d6 precision damage instead.

As your swashbuckler level increases, so does your additional damage for precise strike. At 5th, 9th, 13th, and 17th level, increase the amount of additional damage on a Strike by 1 and the additional damage on a finisher by 1d6.


Vivacious Speed Feature 3


Swashbuckler​

When you've made an impression, you move even faster than normal, darting about the battlefield with incredible speed. Increase the status bonus to your Speeds from stylish combatant to a +10-foot status bonus; this bonus increases by 5 feet at 7th, 11th, 15th, and 19th levels. When you don't have panache, you still get half this status bonus to your Speed, rounded down to the nearest 5-foot increment.


Fortitude Expertise Feature 3


Animist​Bard​Commander​Druid​Investigator​Psychic​Swashbuckler​

Animist Spiritual energy reinforces your body, making you more resilient. Your proficiency rank for Fortitude saves increases to expert.

Bard, Commander, Investigator, Swashbuckler Your physique has grown hardy in your adventures. Your proficiency rank for Fortitude saves increases to expert.

Druid Adventures have made your physique more hardy. Your proficiency rank for Fortitude saves increases to expert.

Psychic Your mind holds your body to a subconscious mental image of yourself. Your proficiency rank for Fortitude saves increases to expert.


Stylish Tricks Feature 3


Swashbuckler​

At 3rd level, 7th level, and 15th level, you gain an additional skill increase you can apply only to Acrobatics or the skill from your swashbuckler's style. You also gain an additional skill feat at these levels. This feat must be for Acrobatics or the trained skill from your swashbuckler's style.


Opportune Riposte Feature 3


Swashbuckler​

You turn the tables on foes who fumble, capitalizing immediately on their mistake. You gain the Opportune Riposte reaction.


Weapon Expertise Feature 5


Champion​Druid​Exemplar​Guardian​Investigator​Kineticist​Magus​Necromancer​Oracle​Psychic​Runesmith​Sorcerer​Swashbuckler​Thaumaturge​Witch​Wizard​

Champion, Exemplar, Investigator, Magus, Runesmith You've dedicated yourself to learning the intricacies of your weapons. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to expert.

Druid, Kineticist You've improved your combat skill. Your proficiency rank for simple weapons and unarmed attacks increases to expert.

Guardian Sometimes, the best defense is a good offense. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to expert.

Necromancer, Oracle You've dedicated yourself to learning the intricacies of your weapons. Your proficiency ranks for simple weapons and unarmed attacks increase to expert.

Psychic Training has improved your weapon technique, possibly enhanced by your occult magic. Your proficiency rank for simple weapons and unarmed attacks increases to expert.

Sorcerer You've improved your combat skill. Your proficiency ranks for simple weapons and unarmed attacks increase to expert.

Swashbuckler You've dedicated yourself to learning the intricacies of your weapons. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to expert. You gain access to the critical specialization effects of all weapons for which you have expert proficiency.

Thaumaturge You've learned the secret ways your weapons work most effectively. Your proficiency ranks for unarmed attacks, simple weapons, and martial weapons increase to expert.

Witch, Wizard Through sheer experience, you've improved your technique with your weapons. Your proficiency ranks for simple weapons and unarmed attacks increase to expert.


Weapon Specialization Feature 7


Alchemist​Animist​Bard​Champion​Cleric​Commander​Druid​Fighter​Gunslinger​Inventor​Investigator​Kineticist​Necromancer​Ranger​Rogue​Sorcerer​Summoner​Swashbuckler​Witch​Wizard​

You've learned how to inflict greater injuries with the weapons you know best. You deal an additional 2 damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and 4 if you're legendary.


Confident Evasion Feature 7


Swashbuckler​

You've learned to move quickly to avoid explosions, a dragon's breath, and worse. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead.


Exemplary Finisher Feature 9


Swashbuckler​

You execute your finishing moves with spectacular flair, adding special effects to your finishers. If a Strike you make as part of a finisher hits a foe, you add one of the following effects to the Strike, depending on your swashbuckler's style.


Swashbuckler Expertise Feature 9


Swashbuckler​

You perform swashbuckling techniques with exceptional flair, making them harder to resist. Your circumstance bonus from Stylish Combatant increases to +2. Your proficiency rank for your swashbuckler class DC increases to expert.


Continuous Flair Feature 11


Swashbuckler​

While not equal to your panache in combat, you have a dramatic flair about you in any situation. The circumstance bonus from Stylish Combatant applies in exploration mode.


Light Armor Expertise Feature 13


Bard​Investigator​Kineticist​Necromancer​Oracle​Rogue​Swashbuckler​

You've learned how to dodge while wearing light or no armor. Your proficiency ranks for light armor and unarmored defense increase to expert.


Weapon Mastery Feature 13


Barbarian​Commander​Guardian​Magus​Runesmith​Thaumaturge​

Barbarian Your rage makes you even more effective with the weapons you wield. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to master.

Commander You've drilled extensively in your weapons. Your proficiency ranks for unarmed attacks, simple weapons, and martial weapons increase to master.

Guardian Your hours of battlefield experience grant you greater prowess. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to master.

Magus, Runesmith, Thaumaturge You fully understand your weapons. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to master.


Assured Evasion Feature 13


Swashbuckler​

Your ability to elude danger is matchless. Your proficiency rank for Reflex saves increases to legendary. When you roll a critical failure on a Reflex save, you get a failure instead. When you roll a failure on a Reflex save against a damaging effect, you take half damage.


Keen Flair Feature 15


Swashbuckler​

You inflict particularly devastating attacks on even well-defended foes. When you Strike with a weapon or unarmed attack with which you have master proficiency, if you roll a 19 on the die and the roll is a success, you critically succeed instead.


Greater Weapon Specialization Feature 15


Champion​Commander​Fighter​Gunslinger​Inventor​Investigator​Magus​Monk​Ranger​Rogue​Swashbuckler​Thaumaturge​

Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you're an expert, 6 if you're a master, and 8 if you're legendary.


Reinforced Ego Feature 17


Swashbuckler​

You've steeled your mind with resolve. Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead.


Eternal Confidence Feature 19


Swashbuckler​

As a swashbuckler at the peak of your skill, you swell with confidence and bravado in every attack. Your proficiency rank for your swashbuckler class DC increases to master.

When you Strike as part of a finisher or Opportune Riposte, you can give the Strike the failure effect from the Confident Finisher action, including the increase from Precise Finisher if you have that feat.

You can do so only if the Strike uses a weapon or unarmed attack that you could use for Confident Finisher.


Light Armor Mastery Feature 19


Investigator​Kineticist​Rogue​Swashbuckler​

Your skill with light armor improves, increasing your ability to dodge blows. Your proficiency ranks for light armor and unarmored defense increase to master.