Gunslinger
Hit Points
At first level and every level thereafter, you increase your maximum hit points by 8 plus your constitution modifier.
Key Ability
At first level, you increase one of these ability scores by 2. Some of these options might be tied to subclasses (such as the rogueβs rackets).
Key Ability: Dexterity
Initial Proficiencies
Saves
Expert in Perception
Expert in Reflex Saves
Trained in Will Saves
Expert in Fortitude Saves
Weapons
Trained in unarmed attacks
Trained in simple weapons
Trained in martial weapons
Expert in Simple Firearms, Martial Firearms
Trained in Gunslinger class DC
Armor
Trained in unarmored, light, and medium armor
Untrained in heavy armor
Skills
Trained in one or more skills determined by your gunslinger's way
Trained in a number of skills equal to 3 plus your intelligence modifier
Class Features
| Level | Features |
| 1 | Ancestry Feat, Class Feat, Slinger's Precision, Gunslinger's Way |
| 2 | Class Feat, Skill Feat |
| 3 | General Feat, Skill Increase, Stubborn |
| 4 | Class Feat, Skill Feat |
| 5 | Ability Boost, Ancestry Feat, Skill Increase, Gunslinger Weapon Mastery |
| 6 | Class Feat, Skill Feat |
| 7 | General Feat, Skill Increase, Weapon Specialization, Perception Mastery |
| 8 | Class Feat, Skill Feat |
| 9 | Ancestry Feat, Skill Increase, Advanced Deed, Gunslinger Expertise |
| 10 | Ability Boost, Class Feat, Skill Feat |
| 11 | General Feat, Skill Increase, Blast Dodger |
| 12 | Class Feat, Skill Feat |
| 13 | Ancestry Feat, Skill Increase, Medium Armor Expertise, Gunslinging Legend |
| 14 | Class Feat, Skill Feat |
| 15 | Ability Boost, General Feat, Skill Increase, Greater Deed, Greater Weapon Specialization |
| 16 | Class Feat, Skill Feat |
| 17 | Ancestry Feat, Skill Increase, Lead Constitution, Shootist's Edge |
| 18 | Class Feat, Skill Feat |
| 19 | General Feat, Skill Increase, Perception Legend, Medium Armor Mastery |
| 20 | Ability Boost, Class Feat, Skill Feat |
Slinger's Precision Feature 1
You deal an extra +2 precision damage with Strikes made using non-repeating crossbows and you deal an extra 1d4 precision damage on Strikes using non-repeating firearms.
If you have gunslinging legend, you instead deal +3 additional precision damage with Strikes using non-repeating crossbows and an additional 1d6 precision damage with Strikes using non-repeating firearms.
If you are using a combination weapon whose ranged form is a firearm or crossbow, you use your proficiency with firearms and crossbows for attacks made with the melee configuration of that weapon.
Gunslinger's Way Feature 1
All gunslingers have a particular way they follow, a combination of philosophy and combat style that defines both how they fight and the weapons they excel with. At 1st level, your way grants you an initial deed, a unique reload action called a slinger's reload, and proficiency with a particular skill. You also gain advanced and greater deeds at later levels, as well as access to way-specific feats.
Way of the Drifter You wander across the battlefield, equally at home in and out of the fray.
Way of the Pistolero You carefully maintain your distance at a duelist's 10 paces with pistol in hand.
Way of the Sniper You practice a methodical style of shooting, striking from far cover.
Way of the Vanguard You rely on a brutal combat style that uses heavy weapons and explosive attacks.
Way of the Triggerbrand You prefer firearms that work well as weapons in both melee and ranged combat
Stubborn Feature 3
You don't like being told what to do, and you don't give up. Your proficiency rank for Will saves increases to expert. When you fail, but don't critically fail, a Will save against an effect that would give you the controlled condition, you can attempt a second save against the effect at the start of your next turn. On a successful second save, the controlled condition ends, though any other effects remain. As normal, failing this second save doesn't allow you to attempt a third save on the subsequent turn.
Gunslinger Weapon Mastery Feature 5
You fully understand the best way to utilize your unique weapons. Your proficiency rank increases to master with simple and martial firearms and crossbows. Your proficiency rank for advanced firearms and crossbows, simple weapons, martial weapons, and unarmed attacks increases to expert. You gain access to the critical specialization effects for firearms and crossbows.
Weapon Specialization Feature 7
You've learned how to inflict greater injuries with the weapons you know best. You deal an additional 2 damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and 4 if you're legendary.
Perception Mastery Feature 7
Barbarian Your instinct heightens each of your senses further. Your proficiency rank for Perception increases to master.
Bard, Gunslinger, Rogue You've developed keen awareness and attention to detail. Your proficiency rank for Perception increases to master.
Commander You've developed the ability to see a scenario from every side. Your proficiency rank for Perception increases to master.
Exemplar Through your adventures, you've developed keen awareness and attention to detail, the better to watch over your wards and keep an eye out for monsters and other threats. Your proficiency rank for Perception increases to master.
Investigator, Swashbuckler, Thaumaturge Through your adventures, you've developed keen awareness and attention to detail. Your proficiency rank for Perception increases to master.
Ranger You have highly developed acuity and attention to detail. Your proficiency rank for Perception increases to master.
Advanced Deed Feature 9
You've learned a powerful new technique of your chosen way. You gain the advanced deed ability of the way you chose at 1st level.
Gunslinger Expertise Feature 9
Your special shots become harder for opponents to predict or resist. Your proficiency rank for your gunslinger class DC increases to expert.
Blast Dodger Feature 11
Your reflexes have a hair trigger. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead.
Medium Armor Expertise Feature 11
You've learned to defend yourself better against attacks. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to expert.
Inventor If you have a medium or heavy armor innovation, you gain access to the critical specialization effect with your armor innovation.
Gunslinging Legend Feature 13
You've learned unique techniques for wielding firearms and crossbows that give you unmatched skill in their use. Your proficiency rank increases to legendary with simple and martial firearms and crossbows and to master with advanced firearms and crossbows. Your proficiency rank for simple weapons, martial weapons, and unarmed attacks increases to master.
Greater Deed Feature 15
You've mastered the pinnacle technique of your chosen way. You gain the greater deed ability of the way you chose at 1st level.
Greater Weapon Specialization Feature 15
Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you're an expert, 6 if you're a master, and 8 if you're legendary.
Lead Constitution Feature 17
You have gunpowder in your veins. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.
Shootist's Edge Feature 17
You make shots others find impossible. Your proficiency rank for your gunslinger class DC increases to master. When using a ranged weapon in which you have master or greater proficiency, you ignore the penalty for attacking within the weapon's second and third range increments.
Perception Legend Feature 13
You notice the almost imperceptible. Your proficiency rank for Perception increases to legendary.
Medium Armor Mastery Feature 17
Your skill with light and medium armor improves, increasing your ability to avoid blows. Your proficiency ranks for light and medium armor, as well as for unarmored defense, increase to master.