Alchemist
Hit Points
At first level and every level thereafter, you increase your maximum hit points by 8 plus your constitution modifier.
Key Ability
At first level, you increase one of these ability scores by 2. Some of these options might be tied to subclasses (such as the rogueβs rackets).
Key Ability: Intelligence
Initial Proficiencies
Saves
Trained in Perception
Expert in Reflex Saves
Trained in Will Saves
Expert in Fortitude Saves
Weapons
Trained in unarmed attacks
Trained in simple weapons
Trained in Alchemical Bombs
Trained in Alchemist class DC
Armor
Trained in unarmored, light, and medium armor
Untrained in heavy armor
Skills
Trained in Crafting
Trained in a number of skills equal to 3 plus your intelligence modifier
Class Features
| Level | Features |
| 1 | Ancestry Feat, Class Feat, Research Field, Alchemy |
| 2 | Class Feat, Skill Feat |
| 3 | General Feat, Skill Increase |
| 4 | Class Feat, Skill Feat |
| 5 | Ability Boost, Ancestry Feat, Skill Increase, Field Discovery, Powerful Alchemy |
| 6 | Class Feat, Skill Feat |
| 7 | General Feat, Skill Increase, Will Expertise, Alchemical Weapon Expertise |
| 8 | Class Feat, Skill Feat |
| 9 | Ancestry Feat, Skill Increase, Perception Expertise, Alchemical Expertise, Double Brew |
| 10 | Ability Boost, Class Feat, Skill Feat |
| 11 | General Feat, Skill Increase, Chemical Hardiness, Advanced Vials |
| 12 | Class Feat, Skill Feat |
| 13 | Ancestry Feat, Skill Increase, Greater Field Discovery, Medium Armor Expertise, Weapon Specialization |
| 14 | Class Feat, Skill Feat |
| 15 | Ability Boost, General Feat, Skill Increase, Explosion Dodger, Alchemical Weapon Mastery |
| 16 | Class Feat, Skill Feat |
| 17 | Ancestry Feat, Skill Increase, Abundant Vials, Alchemical Mastery |
| 18 | Class Feat, Skill Feat |
| 19 | General Feat, Skill Increase, Medium Armor Mastery |
| 20 | Ability Boost, Class Feat, Skill Feat |
Research Field Feature 1
Your inquiries into the alchemical nature of the universe have led you to focus on a particular field of research. At 1st level, you choose your research field. This choice gives you more formulas, a special benefit, other abilities for your versatile vials, and other benefits as you level up.
Alchemy Feature 1
You understand the reactions between all manner of reagents and can concoct alchemical items to meet your needs. You can do this using normal reagents and the Craft activity, or you can use specially prepared chemicals that allow you to craft temporary items quickly and at no cost. Over time, you can create more and more alchemical items for free, and since each of them becomes more and more powerful, you advance in power dramatically, leaving behind those who don't understand your strange science.
You gain the Alchemical Crafting feat, and you can automatically identify alchemical items that you have the formula for.
Field Discovery Feature 5
You learn a discovery listed in your research field.
Powerful Alchemy Feature 5
Alchemical items you infuse are particularly potent. When you create an infused alchemical item that allows a saving throw, you can change its DC to your class DC.
Will Expertise Feature 3
Your mental defenses grow stronger. Your proficiency rank for Will saves increases to expert.
Alchemical Weapon Expertise Feature 7
You've trained to more effectively wield the weapons you find in your lab. Your proficiency ranks for simple weapons, alchemical bombs, and unarmed attacks increase to expert.
Perception Expertise Feature 3
You remain alert to threats around you. Your proficiency rank for Perception increases to expert.
Alchemical Expertise Feature 9
Constant practice has increased the effectiveness of your concoctions. Your proficiency rank for your alchemist class DC increases to expert. In addition, when you gather reagents during exploration mode, you can regain three vials instead of two.
Double Brew Feature 9
You know your formulas so well that you can concoct two items at once.
When using the Quick Alchemy action, you can create two items. These items don't have to be the same. If you create two consumables, you have to expend a versatile vial for each one.
Chemical Hardiness Feature 11
Imbibing alchemical compounds has strengthened your organs. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.
Advanced Vials Feature 11
Your experience helps you improve your field vials with a benefit particular to your research field.
Greater Field Discovery Feature 13
You learn an incredible discovery that advances your understanding of your field, as described in your research field.
Medium Armor Expertise Feature 11
You've learned to defend yourself better against attacks. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to expert.
Inventor If you have a medium or heavy armor innovation, you gain access to the critical specialization effect with your armor innovation.
Weapon Specialization Feature 7
You've learned how to inflict greater injuries with the weapons you know best. You deal an additional 2 damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and 4 if you're legendary.
Explosion Dodger Feature 15
Your experiments taught you to fling yourself out of the way of sudden explosions. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead.
Alchemical Weapon Mastery Feature 15
You've mastered full capability with your weapons. Your proficiency ranks for simple weapons, alchemical bombs, and unarmed attacks increase to master.
Abundant Vials Feature 17
You're permanently Quickened, and can use the extra action only to use Quick Alchemy to create a quick vial. You can create only one vial with this action, even if you have Double Brew or a similar ability.
Alchemical Mastery Feature 17
Your concoctions are incredibly effective. Your proficiency rank for your alchemist class DC increases to master.
Medium Armor Mastery Feature 17
Your skill with light and medium armor improves, increasing your ability to avoid blows. Your proficiency ranks for light and medium armor, as well as for unarmored defense, increase to master.