Spirit WardSpell 1
Traditions Divine, Occult
Cast
to 
Range varies
Target 1 creature
Duration 1 minute
You draw on nearby spiritual energy or on echoes of the spirits you've invoked throughout your life to temporarily ward living flesh against dangerous spirits. You grant the target a +1 status bonus to saving throws against spells and effects caused by creatures that have the spirit trait and haunts. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.
1 The spell has a range of touch.
2 (concentrate) The spell has a range of 30 feet. If you target a living creature, the bonus increases to +2.
3 (concentrate) You create a ward in a 30-foot emanation. This targets you and all your allies in the burst.
Spell Effect: Spirit Ward
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.