Rite of Cleansing FlameRitual 2
Source Pathfinder #216: The Acropolis Pyre
Cast 8 hours
Cost rare incense worth 300 gp and 1 Mythic Point from the primary caster
Secondary Casters 3
Primary Check DC 20 Religion or Occultism
Secondary Checks DC 18 Acrobatics, Nature, or Performance
Target The city-state of Pol-Bailax
Duration instantaneous
Drawing on the latent power suffused within Pol-Bailax by its phoenix patron, you and the secondary casters send an ephemeral rush of cleansing energy through the city. Those within the area when the ritual successfully concludes are immediately cured of all detrimental emotion and mental effects; affected creatures cease any current hostilities as though they'd failed a save against calm, though this doesn't control their future actions.
Critical Success The ritual's power lingers within its casters, granting them a +1 status bonus against emotion and mental effects for 1 month.
Spell Effect: Rite of Cleansing Flame (Critical Success)
Success The ritual succeeds.
Failure The ritual has its intended effect, but alters its casters' forms as they fail to contain the phoenix's power. All casters develop a feature reminiscent of a phoenix, such as feathers, glowing red eyes, or talons, and gain weakness 5 to cold and unholy. This is a curse effect.
Spell Effect: Rite of Cleansing Flame (Failure)
Critical Failure As failure, but each caster must succeed at a DC 17 fortitude save or be permanently Drained 1 for as long as they have the phoenix features.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
ConsecrationA consecration spell enhances an area for an extended period of time. A given area can have only a single consecration effect at a time. The new effect attempts to counteract any existing one in areas of overlap.
FireEffects with the fire trait deal fire damage, or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire.