Resolute ObliterationRitual 1
Cast 1 day
Cost precious metals to create a ritual circle worth 10 gp × the ritual’s rank
Secondary Casters 0
Primary Check Arcana (trained)
Range touch
Target up to 25 Bulk of non-magical items
Disposing of unwanted or dangerous objects can be more difficult than simply keeping them in a vault. Cases where something needs to be truly destroyed often require a specialist. Whether it's due to the risks of keeping rusty weapons around or a desire to destroy the treasury before opponents steal it, the best way to handle it is through obliteration.
You gather non-magical objects into your ritual circle and expose them to the forces of the Void. They lose color and turn brittle as they age in moments. With this magical acceleration, even items that typically last for centuries, such as gold or statues, can fall to time. Any item reduced to 0 HP turns to dust.
Critical Success The rapid aging deals 10 untyped damage to all targets, which bypasses any Hardness.
Success As critical success, but 5 untyped damage.
Failure The items are undamaged.
Critical Failure The harsh nature of the Void rebounds onto you, dealing 1d6 void damage to you per rank of the ritual.
Heightened (+1) Increase the damage dealt to items by 5 (or 10 on a critical success).
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.