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Raise RunelordRitual 6


RareDreamIllusionMythic
Source Pathfinder #219: Lord of the Trinity Star
Cast 1 day
Cost gemstones worth 1,500 gp, fragments or significant items associated with the dead runelord
Secondary Casters 2
Primary Check Arcana (mythic)
Secondary Checks Religion, Occultism, Society
Target 1 dead runelord who is not already active as a risen runelord

By drawing upon fragments of physical remains or treasured objects of a dead runelord and upon remnant energies of each runelord that live on after their deaths in the Dreamlands, this ritual creates a physical illusion of a long-dead runelord. There can only exist a limited number of risen runelords at a time, since each must be created from one of the finite number of dead runelords, although there's no limit as to how many times a risen runelord can be created to replace one who was destroyed. Risen runelords cannot be made from living or undead runelords. This leaves 32 potential risen runelords in the world at any one time as of the start of Revenge of the Runelords. This ritual creates an 11th-level risen runelord associated with the original runelord's sin, but the duration of that runelord's life depends on the ritual's result. As long as this ritual's inventor, Runelord Xanderghul, still lives, any attempt to cast this ritual by any other creature can never achieve a greater success than failure.


Critical Success You create a risen runelord with a lifespan of decades, if not more.

Success You create a risen runelord with a lifespan of 10 days.

Failure You fail to create the risen runelord.

Critical Failure You fail to create a risen runelord but also attract the attention of vengeful psychopomps who manifest in place of the risen runelord. This should be a severe encounter of a level equal to the primary caster against a mix of psychopomps, who attack at once and fight to the death.


Heightened (7th) You can create a 14th-level risen runelord, and the cost is 3,000 gp.

Heightened (8th) You can create a 16th-level risen runelord, and the cost is 5,000 gp.

Heightened (9th) You can create an 18th-level risen runelord, and the cost is 10,000 gp.

Heightened (10th) You can create a 20th-level risen runelord, and the cost is 20,000 gp.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Dream

Creatures native to the Dimension of Dreams can possess a diverse array of abilities, although those associated with the nightmare realm of Leng are almost always unholy and immune to that realm's freezing temperatures.

Illusion

Effects and magic items with this trait involve false sensory stimuli.

Mythic

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.