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Phantasmal CustodiansRitual 3


Uncommon
Source Pathfinder Player Core 2
Cast 1 day
Cost rare oils, salts, and herbs worth a total value of 15 gp
Secondary Casters 2
Primary Check Arcana or Occultism (expert)
Secondary Checks Arcana or Occultism (whichever isn't used for the primary check), Diplomacy
Duration 1 year

Area 100 feet × 100 feet, up to 20 feet high


You create a long-lasting adaptation of the Phantasmal Minion, forming entities to carry out basic tasks at a fixed location.


Critical Success The ritual creates six phantasmal minions. You don't need to concentrate on them, and they aren't summoned minions. You can spend an action, which has the concentrate trait, to command one to perform a basic task; it continues to perform the task until commanded again.

Success As critical success, but the ritual creates three minions.

Failure The ritual fails to create any phantasmal minions.

Critical Failure The ritual creates six phantasmal minions, but these creatures are hostile and capable of making fist Strikes with an attack bonus equal to your skill modifier for the primary skill check, dealing 1d6 force damage. They attack you and your allies and attempt to break objects belonging to you and your allies within the area.


Heightened (6th) If destroyed, the phantasmal minions reform the next morning. The cost increases to 30 gp


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.