Oil-Slicked WallsRitual 2
Cast 8 hours
Secondary Casters 1
Primary Check Warfare Lore (expert)
Secondary Checks Architecture Lore or Crafting
Area 36960-foot emanation
Target the outer walls of a settlement
Duration 1 week
The outer walls are a city's first defense against invaders, and you want to make certain no attackers can climb over them. Upon successful completion of this ritual, the surfaces of a settlement's walls within the area are covered with a thin, slippery sheen that can't be washed away.
Critical Success The oil covering the walls also coats any climber's hands. The DC for Athletics checks to Climb the affected walls increases by 10, and a creature who fails a check to climb also drops anything they are carrying.
Success The DC for Athletics checks to Climb the affected walls increases by 5.
Failure The ritual has no effect.
Critical Failure Phantom oil constantly pools around your feet during times of stress. For 1 week, the first time each encounter that a primary or secondary caster takes an action to move, they must attempt a Reflex save or Acrobatics check to Balance against the ritual's casting DC or fall Prone. A caster can Step or Crawl without having to attempt a check or save.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.