Heinous FutureSpell 6
Source Pathfinder Wake the Dead #3
Traditions Divine, Occult
Cast

Range 30 feet
Target 1 creature
Saving Throw Will
You hold up a fractured mirror to the target, and in that mirror it sees a thing that may yet come to pass—a ghastly foretelling that the target instinctively knows is eerily possible. It's not a guaranteed thing, just a dreadful possibility, but it haunts the target's thoughts all the same.
Critical Success The target is unaffected.
Success The target is Slowed 1 and Stupefied 1 for 1 round.
Failure The target is slowed 1 and stupefied 1 until it next gets eight hours of rest.
Critical Failure The target is Slowed 2 and Stupefied 2, decreasing these conditions by 1 for each eight hours of rest it gets.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
CurseA curse is an effect that places some long-term affliction on a creature. Curses are always magical and are typically the result of a spell or trap. Effects with this trait can be removed only by effects that specifically target curses.
IncapacitationAn ability with this trait can take a character completely out of the fight or even kill them, and it's harder to use on a more powerful character. If a spell has the incapacitation trait, any creature of more than twice the spell's rank treats the result of their check to prevent being incapacitated by the spell as one degree of success better, or the result of any check the spellcaster made to incapacitate them as one degree of success worse. If any other effect has the incapacitation trait, a creature of higher level than the item, creature, or hazard generating the effect gains the same benefits.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
MentalA mental effect can alter the target's mind. It has no effect on an object or a mindless creature.
PredictionEffects with this trait determine what is likely to happen in the near future. Most predictions are divinations.