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Halt DeathRitual 10


RareVitality
Source Pathfinder Battlecry!
Cast 8 hours
Cost an hourglass filled with ebon sand, worth at least 10,000 gp
Secondary Casters 3
Primary Check Warfare Lore (legendary)
Secondary Checks Medicine, Occultism, Pharasma Lore
Area 5280-foot emanation
Target all living creatures
Duration 1 day

While death may be war's stock and trade, you attempt to momentarily delay the inevitable. Upon the successful completion of the ritual, the sands of the hourglass begin to slowly float upward into the upper bulb over the course of the next 24 hours. The hourglass shatters at the end of the ritual's duration, ending the protective magic.


Critical Success All living creatures within the area are guarded against death, gaining a +4 status bonus to saving throws against death effects. In addition, when a living creature in the area succeeds at a recovery check, they get a critical success instead. Finally, the first time during the duration that a living creature would be reduced to dying 2 or higher, that creature remains at dying 1 instead.

Success All living creatures within the area are guarded against death, gaining a +2 status bonus to saving throws against death effects. In addition, the first time during the duration that a living creature would be reduced to dying 3 or higher, that creature remains at dying 2 instead.

Failure The ritual has no effect.

Critical Failure Attempting to stave off death earns Pharasma's ire. You and all the secondary casters become Doomed 2. This condition can't be reduced or removed for 1 week.

Effect: Halt Death


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Vitality

Effects with this trait heal living creatures with energy from the Forge of Creation, deal vitality energy damage to undead, or manipulate vitality energy.