Zuhra's GlovesEquipment 13
Source Pathfinder Rage of Elements
Price 3,000 gp
Weight negligible
This elaborate metallic webbing feels soft when wrapped around your hands and forearms. It constantly shifts its strands and connections. The name of a zuhra shuyookh is etched in Talican on the only part of the item that's unchanging. You gain a +3 item bonus to your Reflex DC against attempts to Disarm an item you're holding in your hands.
Activate—Zuhra's Stratagem 2 (concentrate, manipulate)
Frequency once per day
Requirements You're wielding a weapon made primarily of metal
Effect You extend the weapon and call out the zuhra's name. They channel their magic through the gloves to assist you with their choice of offense or defense (as determined by the GM). The zuhra makes any choices for the spell, and any save DC is 30.
- Offense The metal of the gloves wraps around your weapon and channels the zuhra's magic to cast a 6th-rank Weapon Storm spell, replicating the metal weapon.
- Defense The metal flows off your arms, creating a Wall of Metal. The wall's surface has the same pattern as the gloves. You lose the gloves' item bonus until the barrier ends, at which point the metal returns to your hands and forearms. You can Dismiss the activation.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
InvestedA character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
MetalEffects with the metal trait conjure or manipulate metal. Those that manipulate metal have no effect in an area without metal. Creatures with this trait consist primarily of metal or have a connection to magical metal.