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Wormhole ShotAmmo 2


UncommonConsumableMagical
Source Pathfinder Impossible Magic
Price 7 gp
Weight light

Ammunition arrow, bolt

Activate 1 (manipulate)


The shaft of a wormhole shot gleams like polished ebony and seems to be not quite straight; nevertheless, this ammunition flies true. When an activated wormhole shot hits a target, which can be an unoccupied square, it embeds itself and remains active for up to 1 minute. A creature can Interact to dislodge the ammunition, but it remains active unless the creature spends another Interact action to destroy it.

Once during the wormhole shot's duration, if you're within 60 feet of it, you can use it as the point of origin for a spell or ranged attack, calculating range and cover from whatever space the wormhole shot is in. After being used this way, it quickly dissolves into black dust.

Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.