Wooden NickelConsumable 9
Source Pathfinder Treasure Vault (Remastered)
Type Talisman
Price 130 gp
Weight negligible
Activate 3 (concentrate)
Prerequisites You are a master in Deception
This rough wooden coin hangs from a string drilled through a hole at its center. When you Activate the wooden nickel, for 10 minutes, you can cause any object you touch of 2 Bulk or less to look, feel, and smell like valuables of a similar size crafted from a precious metal of your choice.
A creature that touches or Interacts with an affected object can attempt a perception check against your Deception DC to disbelieve the illusion, and a successful check against your Deception DC with crafting or an appropriate Lore skill will also reveal the item's true nature. After 10 minutes have elapsed since you Activated the wooden nickel, all affected objects revert to their true form.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ConsumableAn item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.
IllusionEffects and magic items with this trait involve false sensory stimuli.
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
TalismanA talisman is a small object affixed to armor, a shield, or a weapon (called the affixed item). You must be wielding or wearing an item to activate a talisman attached to it. Once activated, a talisman burns out permanently.
VisualA visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.