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Whispering RemnantEquipment 13


RareArtifactCursedOccultUnholy
Source Pathfinder Adventure Path: Bastion of Blasphemies
Weight light

Activate—Hear My Words 2 (concentrate, manipulate)

Frequency once per day


Effect The whispering remnant casts an Enthrall spell (DC 30 will) to your specifications. Creatures that fail or critically fail to resist this spell perceive and remember the whispering remnant in your hand as something commonplace to the region, such as a farming tool, book, or fresh-baked pie, for as long as they remain enthralled. If you don't take advantage of this to subtly guide any affected creatures toward undermining their society, the whispering remnant can't be activated to Hear My Words again by you for 1 week. Additionally, the next time you sleep, you endure horrific nightmares and must succeed at a DC 30 will save upon waking to avoid becoming Stupefied 1 for 24 hours (this is a mental effect).

Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Artifact

Items with this trait are artifacts. These magic items can't be crafted by normal means, and they can't be damaged by normal means. Artifacts are always rare or unique.

Cursed

An item with this trait is cursed to cause trouble for its owner. A curse isn't detected when the item is identified, though a critical success reveals both the presence and exact nature of the curse. Cursed items can't be discarded once they've been triggered or invested the first time. The item can be removed only if the curse is removed.

Occult

This magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to occult magic.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.