Whelming ScrimshawConsumable 13
Source Pathfinder Treasure Vault (Remastered)
Type Other
Price 500 gp
Weight light
Activate 2 (manipulate)
An etching of some aquatic beast dragging a figure beneath the waves adorns the ivory of a whelming scrimshaw. When you Activate this item, you break it and choose one creature within 30 feet. The target must attempt a DC 30 fortitude save; amphibious and aquatic creatures are immune.
Critical Success The creature is unaffected.
Success The target becomes Sickened 1 and unable to breathe until this sickened condition ends.
Failure As success, but Sickened 2.
Critical Failure As success, but Sickened 3.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ConsumableAn item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.