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Warmaster's BatonWeapon 10


Rare​Magical​Shove​
Source Pathfinder Adventure Path: Hell's Destiny
Damage 1d6 Bludgeoning
Type Simple
Price 850 gp
Weight 1 bulk

This double-ended silver baton functions as a mundane silver mace. Its shining surface glimmers in the light, making it easy to signal and inspire troops.


Activate—Rally Forth f (concentrate)

Frequency once per day

Trigger An enemy triggers a reaction from a troop you're currently commanding, but that troop has already used its reaction this turn


Effect The troop under your command gains a second reaction that they must immediately use against the triggering enemy.

Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Shove

You can use this weapon to Shove with the Athletics skill even if you don't have a free hand. This uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Shove using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure.