🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

WandmenderWeapon 9


Shove​
Source Pathfinder Impossible Magic
Damage 1d6 Bludgeoning
Type Simple
Price 700 gp
Weight 1 bulk

Nearly every surface of this heavy +1 striking mace is inscribed with runes of crafting and restoration. The core of the mace hums with an eerie resonance, as if devouring stray magical energies from the air.

Activate—Recharge Wand 1 (concentrate, manipulate)

Frequency once per day

Requirements You're wielding a wand capable of casting spells of 3rd rank or lower, and its spell has been cast for the day


Effect You tap the wandmender against the wand, restoring its magic. You can Cast the Spell in the wand a second time without overcharging, as long as you do so within the next minute.

Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Shove

You can use this weapon to Shove with the Athletics skill even if you don't have a free hand. This uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Shove using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure.