Wand of Paralytic Shock (3rd-Rank)Consumable 8
Source Pathfinder Treasure Vault (Remastered)
Type Wand
Price 500 gp
Weight light
A two-pronged metal rod, this wand has a handle coated in thick rubber. Each prong ends in a copper coil. When Activated, the wand produces a loud zapping sound.
Activate Cast a Spell
Frequency once per day, plus overcharge
Effect You cast Paralyze, electrocuting the target into immobility. Each target takes 1d12 electricity damage at the start of its turns while it remains stunned or Paralyzed due to the spell.
Craft Requirements Supply a casting of paralyze of the appropriate rank.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ElectricityEffects with this trait deal electricity damage. A creature with this trait has a magical connection to electricity.
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
MentalA mental effect can alter the target's mind. It has no effect on an object or a mindless creature.
WandA wand contains a single spell which you can cast once per day.