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Wand of Dazzling Rays (8th-rank)Consumable 18


FireHolyLightMagicalWand
Source Pathfinder Treasure Vault (Remastered)
Type Wand
Price 24,000 gp
Weight light

Solidified radiance comprises this slender, featureless wand. It sheds bright light in a 20-foot radius and dim light for the next 20 feet. After you Activate the wand, the light fades, so it only sheds dim light in a 20-foot radius. The wand returns to its original brightness each dawn.


Activate Cast a Spell

Frequency once per day, plus overcharge

Effect You cast 8th-rank Holy Light, dazzling your target with the beam's intensity. A creature that takes damage from the spell is Blinded for 1 round and Dazzled for a number of rounds equal to the spell rank. On a critical success on the attack roll, the target is also blinded for as long as it's dazzled from the spell. However, it can attempt a fortitude saving throw against your spell DC at the end of each of its turns, ending the blinded condition on a success (but remaining dazzled).


Craft Requirements Supply a casting of holy light of the appropriate rank.

Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Fire

Effects with the fire trait deal fire damage, or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire.

Holy

Effects with the holy trait are tied to powerful magical forces of benevolence and virtue. They often have stronger effects on unholy creatures. Creatures with this trait are strongly devoted to holy causes and often have weakness to unholy. If a creature with weakness to holy uses a holy item or effect, it takes damage from its weakness.

Light

Light effects overcome non-magical darkness in the area, and can counteract magical darkness. You must usually target darkness magic with your light magic directly to counteract the darkness, but some light spells automatically attempt to counteract darkness.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Wand

A wand contains a single spell which you can cast once per day.