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Wand of Chromatic Burst (7th-rank)Consumable 16


ConcentrateLightMagicalManipulateWand
Source Pathfinder Treasure Vault (Remastered)
Type Wand
Price 10,000 gp
Weight light

This intricately carved quartz wand changes color, cycling through the colors of the rainbow.


Activate Cast a Spell

Frequency once per day, plus overcharge

Effect You cast 7th-rank Chromatic Armor. Additionally, the target can use the Chromatic Armor Burst action.


Chromatic Armor Burst 1 (concentrate, light, magical)

Requirements You're affected by Chromatic Armor created by the wand of chromatic burst

Effect Choose one color of the Chromatic Armor the wand created for you. The spell ends and light of that color flashes brightly in a 20-foot emanation. Creatures in the area take 8d6 untyped damage of the type associated with the color you chose, with a reflex save against your spell DC. This action has the trait corresponding to the damage type you chose.


Craft Requirements Supply a casting of Chromatic Armor of the appropriate rank.

Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Light

Light effects overcome non-magical darkness in the area, and can counteract magical darkness. You must usually target darkness magic with your light magic directly to counteract the darkness, but some light spells automatically attempt to counteract darkness.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Wand

A wand contains a single spell which you can cast once per day.