Void SickleWeapon 6
Source Pathfinder Impossible Magic
Damage 1d4 Slashing
Type Simple
Price 235 gp
Weight light
This +1 striking ghost touch sickle is made of an impossibly dark steel that absorbs all surrounding light, causing shadows to cling to its blade and those around it to feel an unnatural chill.
Activate—Light Harvest 1 (darkness, manipulate, void)
Frequency once per day
Effect You swing the void sickle in a wide arc, drawing light into the blade. All non-magical light sources within 30 feet are immediately extinguished, and the next melee Strike you make with the void sickle before the end of your turn deals an additional 1d6 void damage.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AgileThe multiple attack penalty you take with this weapon on the second attack on your turn is -4 instead of -5, and -8 instead of -10 on the third and subsequent attacks in the turn.
FinesseYou can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still use your Strength modifier when calculating damage.
TripYou can use this weapon to Trip with the Athletics skill even if you don't have a free hand. This uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Trip using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure.
VoidEffects with this trait heal undead creatures with void energy, deal void damage to living creatures, or manipulate void energy.