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Ursine Avenger HoodEquipment 2


UniqueArtifactInvestedPrimal
Source Pathfinder Treasure Vault (Remastered)
Weight light

A gift passed from warrior to warrior, this cowl is made from a cave bear's skull and fur. Once invested, the wearer gains a +1 item bonus to Nature checks to Command an Animal, which increases to +2 if the animal is a bear. The wearer of the hood feels a constant longing for the wilderness and wild places and takes a –1 item penalty to all Diplomacy checks to Gather Information or Make an Impression if they go more than 5 days inside a large town or city without spending at least 4 hours in the wilderness.

Destruction Soak the Ursine Avenger Hood in the blood of a linnorm that is at least 16th level and then burn it in a fire that uses only oak and chrysanthemum as fuel.

Some items inherit their magic not through an intentional spell or ritual but through generations of use and belief, slowly accumulating power and intent from those around them. The Ursine Avenger Hood is such an item. After defeating a powerful cave bear, the Ulfen hunter Baruk shaped the bear's head and fur into a helm and cape for himself. Baruk later fell in battle against a linnorm, successfully slaying the beast before succumbing to its death curse. His helm, soaked in the blood of man and linnorm and saturated with the magic of the linnorm's curse, was claimed by Baruk's daughter, who often told stories about the helm giving her a bear's strength and ferocity, though it was unclear at the time whether this was a boast.

Over many generations, the magic of the hood was proven true, and more than that, the magic continued to grow and evolve with ever-more-ursine attributes. As the belief and power of each new wearer soaked into the hood, the artifact's potential has continued to grow. Now, those who bond with the generational artifact will discover that the Ursine Avenger Hood continues to grow in power alongside them.

Ursine Avenger Hood Item 2

Source: Pathfinder Treasure Vault (Remastered)

Ursine Avenger Form Feat 2

Source: Pathfinder Treasure Vault (Remastered)

Senses of the Bear Feat 4

Source: Pathfinder Treasure Vault (Remastered)

Bear Hug Feat 6

Source: Pathfinder Treasure Vault (Remastered)

Call Ursine Ally Feat 8

Source: Pathfinder Treasure Vault (Remastered)

Bear Empathy Feat 10

Source: Pathfinder Treasure Vault (Remastered)

Great Bear Feat 12

Source: Pathfinder Treasure Vault (Remastered)

Terrible Transformation Feat 14

Source: Pathfinder Treasure Vault (Remastered)

Fearsome Fangs Feat 16

Source: Pathfinder Treasure Vault (Remastered)

Mighty Bear Feat 18

Source: Pathfinder Treasure Vault (Remastered)

Immortal Bear Feat 20

Source: Pathfinder Treasure Vault (Remastered)

Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Artifact

Items with this trait are artifacts. These magic items can't be crafted by normal means, and they can't be damaged by normal means. Artifacts are always rare or unique.

Invested

A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Primal

This magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to primal magic.