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Undead ScourgeWeapon 7


UncommonAgileFinesseThrown10VersatileS
Source Pathfinder Battlecry!
Damage 1d4 Piercing
Type Simple
Price 350 gp
Weight light

Access A character who is a member of the Knights of Lastwall has access to this weapon.


An undead scourge is a +1 striking vitalizing dagger with a bluish-white metal blade that emits a faint glow. These used to be weapons of Pharasmin undead slayers only, but the slayers have since shared the secrets of their creation with the Knights of Lastwall.


Activate—Sever from the Void f (concentrate, divine, vitality)

Frequency once per hour

Trigger You hit and damage an undead creature with an undead scourge

Effect You disrupt the undead's connection to void energy. For 1 minute, the undead damaged with the dagger can't be healed by void energy unless the effect attempting to heal the undead first counteracts the undead scourge's effect, which has a counteract rank of 4th and a DC of 25. Vitality energy still has the usual effects on the undead.

Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Agile

The multiple attack penalty you take with this weapon on the second attack on your turn is -4 instead of -5, and -8 instead of -10 on the third and subsequent attacks in the turn.

Finesse

You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still use your Strength modifier when calculating damage.

Thrown

You can throw this weapon as a ranged attack. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment.

Versatile

A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. This trait indicates the alternate damage type. For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. You choose the damage type each time you make an attack.