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The Mountain ManEquipment 20


UniqueArtifactHarrowCourtInvestedMagical
Source Pathfinder #190: The Choosing
Weight negligible

Suit Shield (Con)

Alignment chaotic neutral


The Mountain Man represents creatures with incredible physical power. As long as you have The Mountain Man invested, it grants you a +2 item bonus to Athletics checks to Force Open, Grapple, Shove, or Trip. This increases to a +3 item bonus if you are at least 17th level.

Activate 2 command, Interact

Frequency once per day


Effect You bring the might of the mountain into your body. You cast 2nd-rank or 4th-rank Enlarge upon yourself. If you're at least 15th level, the duration increases to 1 hour.

Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Artifact

Items with this trait are artifacts. These magic items can't be crafted by normal means, and they can't be damaged by normal means. Artifacts are always rare or unique.

Invested

A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.