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The MarriageEquipment 20


Unique​Artifact​HarrowCourt​Invested​Magical​
Source Pathfinder #191: The Destiny War
Weight negligible

Suit Crowns (Cha)

Alignment lawful neutral


The Marriage symbolizes a union of body, mind, spirit, or any of the three. When The Marriage is invested, you gain a +2 item bonus to attempts made to Request. This increases to a +3 item bonus at 17th level.

Activate 2 envision, Interact

Frequency once per day


Effect Choose one adjacent willing creature. By brushing The Marriage against their body, you form a magical bond with that creature that persists until you activate The Marriage again to form a bond with a different creature. While the bond persists, you and the other creature can communicate via telepathy to a distance of 120 feet. As long as you and the target are on the same plane of existence and are both alive, you each remain aware of the other's stateβ€”you know the other's direction from you, distance from you, and any conditions affecting them. If your bonded target becomes Blinded, Confused, Controlled, Fascinated, Frightened, Slowed, or Stunned, you can use a reaction to attempt to counter the condition affecting the target, which also ends the bond between you and the target. The modifier on this counter check is equal to your class DC – 10. If you fail to counter the condition, that condition also afflicts you, and the bond with the other still ends.

Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Artifact

Items with this trait are artifacts. These magic items can't be crafted by normal means, and they can't be damaged by normal means. Artifacts are always rare or unique.

Invested

A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.