The InquisitorEquipment 20
Source Pathfinder #192: Worst of All Possible Worlds
Weight negligible
Suit Books (Int)
Alignment lawful neutral
The Inquisitor represents the search for the truth and the power to see through lies. As long as you have The Inquisitor invested, the results of your Perception Checks to Sense Motive against targets that are equal to or lower than your level are increased by one degree of success. Against targets that are higher level than you, you instead gain a +2 item bonus to your check. This bonus increases to +3 if you are at least 17th level.
Activate 2 envision, Interact (linguistic, mental)
Frequency once per day
Effect You swipe the card over the head of an adjacent creature to delve into their thoughts. You cast Mind Probe, but as a two-action spell rather than one that takes 1 minute to cast. The rank of the spell is one-half your level, rounded down (minimum 5th level), and the save DC is your class DC or spell DC (will).
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
ArtifactItems with this trait are artifacts. These magic items can't be crafted by normal means, and they can't be damaged by normal means. Artifacts are always rare or unique.
InvestedA character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.