The FiendEquipment 20
Source Pathfinder #190: The Choosing
Weight negligible
Suit Hammer (Str)
Alignment lawful evil
The Fiend represents the inevitability of great calamities and pervasive dangers. As long as you have The Fiend invested, when you repeat a non-Strike action you previously took in the same round, you gain a +2 item bonus to checks to perform that action. This increases to a +3 item bonus if you are at least 17th level.
Activate 2 envision, Interact
Frequency once per day
Effect You wave the card to create a vision of destruction around you; you cast Phantasmal Calamity, except the area is a 20-foot emanation. The rank of the spell is one-half your level, rounded down (minimum 6th level), and the save DC is your class DC or spell DC (will). You are immune to the effects of your own phantasmal calamity.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
ArtifactItems with this trait are artifacts. These magic items can't be crafted by normal means, and they can't be damaged by normal means. Artifacts are always rare or unique.
IllusionEffects and magic items with this trait involve false sensory stimuli.
InvestedA character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.