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The Demon's LanternEquipment 20


UniqueArtifactHarrowCourtInvestedMagical
Source Pathfinder #191: The Destiny War
Weight negligible

Suit Keys (Dex)

Alignment chaotic evil


The Demon's Lantern represents trickery and feats of legerdemain. As long as you have The Demon's Lantern invested, you gain a +2 item bonus to checks made to Conceal an Object, Palm an Object, or Steal. This increases to a +3 item bonus if you are at least 17th level.

Activate r envision

Frequency once per day

Trigger A creature hits you with a melee attack


Effect You release a flash of lights and attempt a Reflex saving throw. If your saving throw is higher than the attack roll for the triggering attack, it misses. If the attack misses, the attacker is Dazzled until the end of your next turn.

Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Artifact

Items with this trait are artifacts. These magic items can't be crafted by normal means, and they can't be damaged by normal means. Artifacts are always rare or unique.

Invested

A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.