The CycloneEquipment 20
Source Pathfinder #191: The Destiny War
Weight negligible
Suit Hammers (Str)
Alignment chaotic evil
The Cyclone represents tumultuous evil plots. As long as it is invested, The Cyclone bolsters you with helpful winds that grant you a +2 item bonus to Athletics checks made to Climb, High Jump, Long Jump, and Disarm. This increases to a +3 item bonus if you are at least 17th level.
Activate 2 envision, Interact
Frequency once per day
Effect You cast Whirlwind. You do not treat the squares in the whirlwind as difficult terrain, but all other creatures do. The rank of the spell is one-half your level, rounded down (minimum 8th rank), and the save DC is your class DC or spell DC (reflex).
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
ArtifactItems with this trait are artifacts. These magic items can't be crafted by normal means, and they can't be damaged by normal means. Artifacts are always rare or unique.
InvestedA character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.