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Tarantula AmpouleConsumable 6


UncommonAlchemicalConsumableExpandable
Source Pathfinder Howl of the Wild
Type Other
Price 45 gp
Weight light

Activate 2 (manipulate)


The dried, shrunken corpse of a giant tarantula inside this smoked glass bottle is obscured by swirling vapor and cobwebs. You can throw the ampoule up to 30 feet when you Activate it. When you open or throw the ampoule, a Large giant tarantula effigy bursts forth and lunges at one adjacent creature. If the target fails a DC 21 fortitude save, it takes (1d10+4) piercing damage. If the target critically fails the save, it's also exposed to tarantula venom.


Giant Tarantula Venom (poison)

Saving Throw DC 23 fortitude

Maximum Duration 8 rounds

Stage 1 1d10 poison damage (1 round)

Stage 2 1d12 poison damage, Clumsy 1, and Off-Guard (1 round)

Stage 3 2d6 poison damage, Clumsy 2, and off-guard (1 round)

Stage 4 2d6 poison damage and Paralyzed (1 round)


Craft Requirements Supply the corpse of a giant tarantula.

Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Alchemical

Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren't magical and don't radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Expandable

An item with the expandable trait increases to a specific size when activated. Unless otherwise noted, this space must be adjacent to you and on the ground, and the item needs to have enough open space to expand into or else the activation has no effect. When the effect ends, the expanded item disintegrates if it's a consumable or shrinks back to its normal size if it's not a consumable.