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Storm HeraldWeapon 12


Uncommonโ€‹Agileโ€‹Backstabberโ€‹DeadlyD6โ€‹Electricityโ€‹Finesseโ€‹Magicalโ€‹Monkโ€‹Sonicโ€‹
Source Pathfinder Howl of the Wild
Damage 1d4 Slashing
Type Martial
Price 2,000 gp
Weight light

This iridescent, black +2 striking Shock Thundering fighting fan is crafted from the crackling feathers of thunderbirds to resemble one of the beast's mighty wings. Channeling the avian's tempestuous nature, you are surrounded by a stormy shell of wind and electricity while wielding a storm herald, granting you resistance 5 to electricity and sonic damage.


Activateโ€”Call the Storm 2 (concentrate, magical, manipulate)

Frequency once per day

Effect You channel the full might of a storm with you as its epicenter. All creatures within 30 feet take 3d10[electricity],3d10 sonic3d10 electricity damage and 3d10 sonic damage (DC 30 reflex save).


Craft Requirements The initial raw materials must include feathers from a thunderbird.

Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Agile

The multiple attack penalty you take with this weapon on the second attack on your turn is -4 instead of -5, and -8 instead of -10 on the third and subsequent attacks in the turn.

Backstabber

When you hit an off-guard creature, this weapon deals 1 precision damage in addition to its normal damage. The precision damage increases to 2 if the weapon is a +3 weapon.

Deadly

On a critical hit, the weapon adds a weapon damage die of the listed size. Roll this after doubling the weapon's damage. This increases to two dice if the weapon has a greater striking rune and three dice if the weapon has a major striking rune. For instance, a rapier with a greater striking rune deals 2d8 extra piercing damage on a critical hit. An ability that changes the size of the weapon's normal damage dice doesn't change the size of its deadly die.

Electricity

Effects with this trait deal electricity damage. A creature with this trait has a magical connection to electricity.

Finesse

You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still use your Strength modifier when calculating damage.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Monk

Abilities with this trait are from the monk class. A weapon with this trait is primarily used by monks.

Sonic

An effect with the sonic trait functions only if it makes sound, meaning it has no effect in an area of silence or in a vacuum. This is different from an auditory spell, which is effective only if the target can hear it. A sonic effect might deal sonic damage.