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Staff of Arcane MightWeapon 12


Rare​Magical​Staff​TwoHandD8​
Source Pathfinder GM Core
Damage 1d4 Bludgeoning
Type Simple
Price 1,900 gp
Weight 1 bulk

This staff of magically hardened wood is topped with a silver sculpture depicting magical runic symbols. A staff of arcane might is a +1 striking staff.


Activate—Sunder 2 (death, force, manipulate)

Effect You destroy the staff, unleashing a blast of arcane power in a 30-foot cone, dealing 2d6 force damage per charge remaining in the staff with a DC 30 reflex save.


Activate Cast a Spell

Effect You expend a number of charges from the staff to cast a spell from its list.


Craft Requirements Supply one casting of all listed ranks of all listed spells.

Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Staff

This magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.

TwoHand

This weapon can be wielded with two hands. Doing so changes its weapon damage die to the indicated value. This change applies to all the weapon's damage dice, such as those from striking runes.