Spore Shephard's Staff (Major)Weapon 4
Source Pathfinder #193: Mantle of Gold
Damage 1d4 Bludgeoning
Type Simple
Price 100 gp
Weight 1 bulk
This staff is constructed from a magically grown amanita mushroom, with a shaft that spreads into a bright red cap speckled in white. While wielding the staff you gain a +2 circumstance bonus to Nature checks to identify fungus.
Activate Cast a Spell
Effect You expend a number of charges from the staff to cast a spell from its list.
- Cantrip Puff of Poison
- 1st Protector Tree (resembles giant mushroom, not a tree), Summon Plant or Fungus (fungus only)
- 2nd Protector Tree (resembles giant mushroom, not a tree), Summon Plant or Fungus (fungus only), One with Plants (giant mushroom only)
- 3rd Protector Tree (resembles giant mushroom, not a tree), Stinking Cloud, Summon Plant or Fungus (fungus only), Wall of Thorns (resembles wall of fungus; deals poison damage)
- 4th Protector Tree (resembles giant mushroom, not a tree), Speak with Plants (fungus only), Summon Plant or Fungus (fungus only)
- 5th Toxic Cloud, Plant Form (resemble giant fungus instead of plant, gain fungus trait instead of plant trait; arboreal type only), Protector Tree (resembles giant mushroom, not a tree), Summon Plant or Fungus (fungus only)
Craft Requirements Supply one casting of all listed levels of all listed spells.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
StaffThis magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.
TwoHandThis weapon can be wielded with two hands. Doing so changes its weapon damage die to the indicated value. This change applies to all the weapon's damage dice, such as those from striking runes.