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Splinter of FinalityEquipment 2


Rareโ€‹Artifactโ€‹Investedโ€‹Occultโ€‹
Source Pathfinder Lost Omens Shining Kingdoms
Weight light

The sharpness of this dark metal splinter never dulls. By plunging it into your neck, you anchor your soul to the fragment, granting you protection from those that would harm it at the cost of weakening your body. You take a โ€“1 status penalty to saving throws against effects that would give you the Clumsy, Drained, or Enfeebled condition. At 10th level, the penalty increases to โ€“2. However, you gain spirit resistance equal to your level and a +2 status bonus to saving throws against spirits or haunts and effects that would give you the Confused, Controlled, Doomed, or Stupefied conditions.


Destruction All 13 splinters of finality must be gathered and used to reconstruct Silent Lenore, which must then be destroyed by means of the Blunt the Final Blade ritual.

During the events of the Night of the Gray Death, the final blade known as Silent Lenore was overwhelmed by a surge of psychic energy that shattered it into 13 fragments. While many final blades since recovered have been rendered inert and harmless by means of the blunt the final blade ritual, the remnants of Silent Lenoreโ€”and perhaps some other final blades still unaccounted forโ€”were recovered in secret and crafted into powerful talismans of cruelty.

The splinter of finality is an archetype artifact, a type of powerful item.

Splinter of Finality Item 2

Source: Pathfinder Lost Omens Shining Kingdoms

Spectral Dagger Feat 2

Source: Pathfinder Lost Omens Shining Kingdoms

Dread Blade Feat 4

Source: Pathfinder Lost Omens Shining Kingdoms

Soul Bleed Feat 6

Source: Pathfinder Lost Omens Shining Kingdoms

Soul Well Feat 8

Source: Pathfinder Lost Omens Shining Kingdoms

Lethal Edge Feat 10

Source: Pathfinder Lost Omens Shining Kingdoms

Hungry Blade Feat 12

Source: Pathfinder Lost Omens Shining Kingdoms

Vengeful Remnant Feat 14

Source: Pathfinder Lost Omens Shining Kingdoms

Instrument of Death Feat 16

Source: Pathfinder Lost Omens Shining Kingdoms

Guillotine Blade Feat 18

Source: Pathfinder Lost Omens Shining Kingdoms

Soul Oubliette Feat 20

Source: Pathfinder Lost Omens Shining Kingdoms

Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Artifact

Items with this trait are artifacts. These magic items can't be crafted by normal means, and they can't be damaged by normal means. Artifacts are always rare or unique.

Invested

A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Occult

This magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to occult magic.