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Spark WaferConsumable 1


UncommonAlchemicalConsumableFireLight
Source Pathfinder Lost Omens Rival Academies
Type Other
Price 3 gp
Weight light

Activate 1 (manipulate)


These wafers contain ground-up alchemical reagents that activate shortly after being snapped. First popularized by technicians in Absalom's Ivy Playhouse, they have spread throughout Golarion as an inexpensive way to add to the visual splendor of a show without relying on magic. When you activate a spark wafer, you bend the wafer, nearly snapping it in two, and then throw it at a corner of a square within 20 feet (all part of the same manipulate action). The wafer then releases a 10-foot-high column of sparks for 1 round. The sparks shed bright light in a 5-foot burst and dim light in the next 5 feet. Any creature that begins their turn in the burst takes 1d4 fire damage (DC 14 reflex save).

Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Alchemical

Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren't magical and don't radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Fire

Effects with the fire trait deal fire damage, or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire.

Light

Light effects overcome non-magical darkness in the area, and can counteract magical darkness. You must usually target darkness magic with your light magic directly to counteract the darkness, but some light spells automatically attempt to counteract darkness.