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Smuggler's PadlockConsumable 3


UncommonConsumableExtradimensionalMagical
Source Pathfinder Adventure Path: Hellbreakers
Type Other
Price 50 gp
Weight light

Activate 1 minute (manipulate)


This padlock exists in a dormant state while it's closed and its associated key is in the keyhole. To activate this item, you remove the key, which causes the keyhole to become a portal to an extradimensional space. This space can hold a single object of up to 1 Bulk by pressing it against the keyhole. At any point within the next 24 hours, the key can be used to open the lock with an Interact action, which safely releases the item onto the ground in your space.

If the lock isn't opened within the next 24 hours, the key disintegrates, and from then on, a creature who succeeds at a DC 16 thievery check can Pick the Lock open to release the item. On a critical failure, the padlock is destroyed and its contents are lost forever

Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Extradimensional

This effect or item creates an extradimensional space. An extradimensional effect placed inside another extradimensional space ceases to function until it is removed.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.