Skitter Knot (Major)Consumable 16
Source Pathfinder #201: Pactbreaker
Type Other
Price 1,800 gp
Weight negligible
Activate f envision
Trigger You are Dying at the beginning of your turn.
Carved from an arboreal's knuckle, this wooden torus can be activated despite your being Unconscious. The knot then sprouts several roots that arch over your body like a spider's legs. These lift you a few inches off the ground before Striding and carrying you with them. The roots prioritize taking you away from obvious harm, though as a reaction, an ally who speaks Arboreal can command the roots to carry you to a particular point within range.
After moving, the roots continue protecting you; this counts as Raising a Shield, giving you a +1 circumstance bonus to AC until the beginning of your next turn. The roots use the Shield Block reaction against the first physical attack against you, after which the roots crumble.
The roots carry you up to 20 feet and have Hardness 20.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
ConsumableAn item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
TalismanA talisman is a small object affixed to armor, a shield, or a weapon (called the affixed item). You must be wielding or wearing an item to activate a talisman attached to it. Once activated, a talisman burns out permanently.